Information

I saw various videos on Neural Networks and simulating artificial life.
Using a neural network to simulate how an animal may behave really interested me, so this was my first attempt at it.
This simulation uses a genetic algorithm to train small animals to move towards "food".

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Documentation

Built With

Controls

Simulation Controls

File Controls

Values and Understanding

Statistics Use

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Here is the gui with all the statistics.
The statistics window has a lot of useful information about our simulation.

About Animal Structure

Image of animals in the simulation, the bottom number is there fitness while the top number is the health. Once the health reach zero, they will die.

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This Graph shows the brainwave of the best performing animal. The output of the animals brain is in the 4 absolute directions.

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